Wednesday, December 2, 2009

Creating Emotion in Games or Microsoft Windows Server 2003 Unleashed R2 Edition

Creating Emotion in Games: The Art and Craft of Emotioneering

Author: David Freeman

David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey. In a warm and crystal-clear style, Mr. Freeman provides examples which demonstrate exactly how to apply the techniques. He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as "Grand Theft Auto: Vice City"; "Deus Ex"; and "Thief" I & II, among others. The book is packed with striking art by some of today's top concept artists and illustrators, including an eight-page color section and a four-color, fold-out cover. When you've finished this book, you'll be equipped to apply Mr. Freeman's powerful Emotioneering techniques to artfully create emotion in the games you design, build, or produce.



Table of Contents:
Pt. 1Introduction
Ch. 1.1Communicate ... Explore ... Help ... Words ... Edge ...3
Ch. 1.2An Introduction to Emotioneering7
Ch. 1.3Why Put Emotion into Games?13
Ch. 1.417 Things Screenwriters Don't Know About Games17
Ch. 1.5Why Game Designers Often Find Writing to Be So Challenging31
Ch. 1.6Why "Writing" Is a Bad Word and "Emotioneering" Is a Better One35
Ch. 1.7How to Hopefully Be Unappreciated37
Ch. 1.8Where Screenwriting Leaves Off and Emotioneering Begins39
Pt. IIThe 32 Categories of Emotioneering Techniques
Ch. 2.1NPC Interesting Techniques45
Ch. 2.2NPC Deepening Techniques61
Ch. 2.3Dialogue Interesting Techniques71
Ch. 2.4Dialogue Deepening Techniques79
Ch. 2.5Group Interesting Techniques89
Ch. 2.6Group Deepening Techniques99
Ch. 2.7NPC Toward NPC Chemistry Techniques103
Ch. 2.8NPC Toward NPC Relationship Deepening Techniques113
Ch. 2.9NPC Character Arc Techniques119
Ch. 2.10NPC Rooting Interest Techniques127
Ch. 2.11Player Toward NPC Chemistry Techniques139
Ch. 2.12NPC Toward Player Relationship Deepening Techniques151
Ch. 2.13Player Toward NPC Relationship Deepening Techniques159
Ch. 2.14Group Bonding Techniques165
Ch. 2.15Emotionally Complex Moments and Situations Techniques173
Ch. 2.16Plot Interesting Techniques199
Ch. 2.17Plot Deeping Techniques219
Ch. 2.18World Induction Techniques231
Ch. 2.19Role Induction Techniques243
Ch. 2.20First-Person Character Arc Techniques255
Ch. 2.21First-Person Deepening Techniques269
Ch. 2.22Revealing Complex Characters Through Their Actions295
Ch. 2.23Enhancing Emotional Depth Through Symbols303
Ch. 2.24Self-Created Story Techniques (a.k.a. Agency Techniques)327
Ch. 2.25Motivation Techniques333
Ch. 2.26Cohesiveness Techniques347
Ch. 2.27"True-to-Life" Techniques355
Ch. 2.28Cross-Demographic Techniques359
Ch. 2.29Injecting Emotion into a Game's Story Elements367
Ch. 2.30Tying Story to Gameplay and Mechanics379
Ch. 2.31Writing Powerful Pre-Rendered and In-Game Cinematics389
Ch. 2.32Opening Cinematic Techniques411
Pt. IIIAn Emotioneering Gallery
Ch. 3.1Introduction421
Ch. 3.2Chasm423
Ch. 3.3Styx433
Ch. 3.4Rough Trade439
Pt. IVMagic
Ch. 4Magic449
Pt. VAddenda
Ch. 5.1Introduction461
Ch. 5.2Techniques for Creating Fun465
Ch. 5.3Gatherings475
Art Credits497
Artists' Bios and Contact Information501
Glossary517
Index527

See also: PennyS Christmas Jar Miracle or Complete Fairy Tales and Stories

Microsoft Windows Server 2003 Unleashed R2 Edition

Author: Rand Morimoto

Since the release of Windows Server 2003, Microsoft has made many feature packs available that were not in the initial release, including Group Policy Management Console, Windows Resource Manager, File Replication Services, Terminal Services Feature Pack, Timewarp Client, Windows Sharepoint Services, Automatic Deployment Services, Active Directory in Application mode, Identity and Integration Services, Windows Right Management, Directory Services Mark-up Language, Microsoft Audit Collection Service, Security Configuration Wizard, and File Replication Services Monitor.

This book is the second edition of the best seller Windows Server 2003 Unleashed. With Windows Server 2003 being released in April/2003 and the next release of Windows (codename Longhorn) not due out until 2005 / 2006, this second edition will keep the text viable with new updates to the core Windows 2003 code. There have not been changes to the released version of the server, but Microsoft has released approximately 15 features through the release of feature packs. The second edition covers these feature packs along with incorporating reader feedback to make the book an even stronger resource for the IT professional.

Library Journal

Microsoft's April launch of Windows Server 2003 signaled a newer, modular strategy; the company intends to continue delivering additional components for at least six months postlaunch. This means that libraries, though needing to invest in guides to the new server OS, may need to upgrade more quickly than in the past for coverage of newer components. These four titles will help start the collection. Intended for Windows Server 2000 administrators who need to update their skills, Delta Guide eschews the basics for changes in the new OS, beginning with selecting an edition and moving through interface and policy changes, security enhancements, new command line tools, and more. Online sidebars bring users up to speed in areas where their Win2k knowledge is lacking. Buy in conjunction with more thorough guides that also address the needs of beginning administrators. Beginner's Guide and Teach Yourself target beginning administrators, teaching via step-by-step chapters. In Beginner's, the notes and "Ask the Expert" sidebars add useful info, progress checks mid-chapter help break up lengthy prose, and projects and mastery checks close chapters. Teach ends chapters with a summary and Q&A and includes similar notes and asides, falling somewhat short in explaining what to do when its step-by-step instructions fail. Beginner's, for example, goes by degrees through setting up nonplug and play printers, while Teach merely directs readers to the Add Printer Wizard. Both are good bets for all libraries. Meanwhile, Unleashed is a comprehensive reference for intermediate to advanced administrators. Lists of best practices contain tips to keep servers running smoothly, along with rules and recommendations integrated into each chapter; larger libraries can consider. Copyright 2003 Reed Business Information.



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